Educational
Reinvigorate learning in the classroom with STEM. Electronics, robotics and app-enabled devices teach future-focused skills.
Educational iPad Games
Training Young Minds With Educational iPad Games
What You Can Expect to Learn From An iPad Educational Game
- Cognition. Cognition involves perceiving a problem or situation and applying knowledge to present a plausible solution. By combining visual, audio and physical stimuli in a game, one can experience multiple forms of interaction and perception.
- Problem-solving. By presenting youths with problems that they don’t necessarily know much about, they can practice abstract reasoning and thought that lays down the foundations of deduction in adolescence and adulthood. Although some might be more comfortable with out-of-the-box thinking, it won’t hurt to improve creativity.
- Hand-eye coordination. An important skill to teach young people is the ability to form a connection between mind and body, where one cannot act upon a thought or decision with physical accuracy. Hand-eye coordination is a significant skill, as it implicates mental and physical agility, reaction time, and overall functional ability.
Making Computers Child’s Play With iPad Coding Games
- Computational thinking. Computers can be tricky to understand at a young age and difficult to navigate when you don’t understand the basics. Computational thinking involves using programs and electronic processes to create, analyse and solve complex problems that you cannot replicate with books or print formats.
- Coding fundamentals and programming. Coding enables you to classify and identify concepts based on similarities or dissimilarities, thereby creating order and structure. By learning how to put things in boxes and label them, youths can apply the same thinking to other aspects of their education, ultimately making it easier to solve multifaceted problems.
About Maximise Technology
Reinvigorate learning in the classroom with STEM. Electronics, robotics and app-enabled devices teach future-focused skills.
Educational iPad Games
Training Young Minds With Educational iPad Games
What You Can Expect to Learn From An iPad Educational Game
- Cognition. Cognition involves perceiving a problem or situation and applying knowledge to present a plausible solution. By combining visual, audio and physical stimuli in a game, one can experience multiple forms of interaction and perception.
- Problem-solving. By presenting youths with problems that they don’t necessarily know much about, they can practice abstract reasoning and thought that lays down the foundations of deduction in adolescence and adulthood. Although some might be more comfortable with out-of-the-box thinking, it won’t hurt to improve creativity.
- Hand-eye coordination. An important skill to teach young people is the ability to form a connection between mind and body, where one cannot act upon a thought or decision with physical accuracy. Hand-eye coordination is a significant skill, as it implicates mental and physical agility, reaction time, and overall functional ability.
Making Computers Child’s Play With iPad Coding Games
- Computational thinking. Computers can be tricky to understand at a young age and difficult to navigate when you don’t understand the basics. Computational thinking involves using programs and electronic processes to create, analyse and solve complex problems that you cannot replicate with books or print formats.
- Coding fundamentals and programming. Coding enables you to classify and identify concepts based on similarities or dissimilarities, thereby creating order and structure. By learning how to put things in boxes and label them, youths can apply the same thinking to other aspects of their education, ultimately making it easier to solve multifaceted problems.
About Maximise Technology
Osmo Coding Starter Kit for iPad for Ages 5-12
-
$179.00Add to cart
Osmo Coding Starter Kit for iPad for Ages 5-12
Osmo Coding Starter Kit for iPad for Ages 5-12 helps your kids to become masters of innovation and technology! With Osmo Coding Starter Kit, it is possible. Beyond helping your little one understand the fundamentals of coding, this kit will enable your child to succeed in an increasingly digital world.
-
$179.00Add to cart
Osmo Creative Kit with Mirror and Base
-
$149.00Add to cart
Osmo Creative Kit with Mirror and Base
Osmo Creative Kit with Mirror and Base kick-starts creativity and problem solving using an inspiring mix of art tools and cutting-edge technology. The included creative board and dry-erase markers are specially designed to best utilise Osmo technology. All three games are an irresistible invitation to imagine, invent, explore, and play.
-
$149.00Add to cart
Osmo Genius Starter Kit for School – 4 Kits
-
$716.00Add to cart
Osmo Genius Starter Kit for School – 4 Kits
Osmo Genius Starter Kit for School – FOUR sets of five games, each addressing a core area of curriculum, and twenty Osmo Bases. It also contains one copy of the Osmo Australian Teacher’s Guide, the perfect accompaniment for teachers using Genius Kit.
-
$716.00Add to cart
Osmo Maths Wizard and the Secrets of The Dragons Game for Ages 6-8
Osmo Maths Wizard and the Secrets of The Dragons Game for Ages 6-8
Osmo Maths Wizard and the Secrets of The Dragons Game for Ages 6-8 is a curriculum-inspired game that teaches your child measurement and estimation in a world filled with rare dragons. By incorporating physical game pieces, Osmo ensures kids learn by doing!
Osmo Pizza Co. Game
Osmo Pizza Co. Game
Osmo Pizza Co. Game is cooking up math & money skills! Run your own pizza shop – Quickly cook pizza & calculate change using toppings & money tiles. Invest your profits to upgrade your shop as you bake your way to becoming “the big cheese”!
Osmo Pizza Co. Starter Kit for iPad for Ages 5-12
Osmo Pizza Co. Starter Kit for iPad for Ages 5-12
Osmo Pizza Co. Starter Kit for iPad for Ages 5-12 helps you to own a pizzeria and hone math and entrepreneurial skills. Learn how to grow and manage a business, identify non-verbal cues, and gain math confidence in no time.
Osmo Teacher’s Guide – Australia
-
$249.00Add to cart
Osmo Teacher’s Guide – Australia
Need new ideas on how to maximise STEM and Osmo iPad games in the classroom? Osmo Teacher Guide has now been localised
-
$249.00Add to cart
Swivl CX 2 Marker Pack
-
$595.00Add to cart
Swivl CX 2 Marker Pack
Get two additional Swivl markers for your robot with USB charger. Maximum 4 per robot. C and CX Series compatible only.
-
$595.00Add to cart
Swivl CX Series Robot
-
$1,395.00 – $2,295.00Select options
Swivl CX Series Robot
Swivl CX robot rotates to follow the teacher or speaker automatically for recording video or streaming (Zoom, MS Teams, Google Meet) via a mounted mobile device and keeping them in the frame and capturing professional quality audio. Swivl can also connect to multiple audio Markers to capture audio throughout a room to capture group discussions. Swivl is easy for teachers to set up and operate as a daily part of class. Choose the Swivl solution that suits your classroom and your budget.
-
$1,395.00 – $2,295.00Select options
Swivl Link Wireless Adapter
-
$175.00Add to cart
Swivl Link Wireless Adapter
Swivl Link Wireless Adapter connects Swivl Robot and a computer for Integrated Configuration in Hybrid Classroom. Replaces USB-A to USB-A cable.
-
$175.00Add to cart
Swivl Floor Stand
Swivl Floor Stand helps put your Swivl C Series Robot just where you need it.
Comes with built in cable management clips, and adjusts to heights from 91cm to 160cm (36″- 63″).
-
$155.00Add to cart
Swivl Floor Stand
Swivl Floor Stand helps put your Swivl C Series Robot just where you need it.
Comes with built in cable management clips, and adjusts to heights from 91cm to 160cm (36″- 63″).
-
$155.00Add to cart
Showing all 11 results